Haven't made a build for it, but we can break it down:
Grasping Was Kuurong has a 20s recharge which has to be reduced.
Perhaps something like this:
A ranger brings Quickening Zephyr, Energizing Wind, Serpent's Quickness, Dwarven Stability, Summon Spirits. Last 3 could be Spike Trap, Healing Trap, and Rez.
Now recharge can permanently be dropped to 10s. With Earthbind you should be able to knocklock them down with 3 rt's.
Spirit bait and spike trap for an initial KD, rush in one by one and drop precast kd pots, aftershock, ancestors rage, spirit rift. One Rt would bring Earthbind.
Practical way of killing? Not really, but I bet it would be a lot of fun killing mobs this way seeing them KD locked to death in your spirit rifts :-)
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